Your ancestors are strongly tied to the whispers of the true world: Maztica. The Pluma magic of your ancestors’ lost homeland goes with the blood of those who once lived there and passes it down to their descendants. It is so that the elusive lands of Maztica live still in you wherever you go. You gain the following benefits.
Voice of the True World. When you roll a 1 or a 20 on a check the Pluma magic in you brings Maztica to bear. Roll a d4 and consult the Echoes of Maztica table to determine what happens. If an echo is persistent it ceases to affect you after 10 rounds,
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d4 |
Echoes of Maztica |
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1 |
Tlincalli’s sting. A creature of your choice that you can see is now poisoned. |
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2 |
Flow of the Chac. the spirits of air and water ripple and weave around you in response channeling their life-giving nature by healing 4 hit points to a creature of your choice up to 30 ft from you |
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3 |
Feet of the Tabaxi. Stable as a cat, you gain climbing movement equal to your regular movement, you gain advantage at Dexterity (Acrobatics) checks |
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4 |
Kukul’s Blessing. Different folk live different stories, to test your learning experience in different robes the Pluma magic changes your species to one of the following of your choice: Tabaxi. Aarakocra (Quetzalduan), Poscadar Elf, or Desert Dwarf. |
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