Oath of the Waves
Tenets of Devotion
Bounty. Food and water are the cornerstones of life and the ocean is generous. I will not overlook starvation or thirst without compassion for those who suffer.
Freedom. Of all evils, slavery of mind and body shall be fought above all others.
One World. Waters are the foundation of life. Through travel and experience, I will learn all I can about the cultures of the world. Only through knowledge and understanding can good root out evil.
The Unnatural Shall Not Fester. Aberrations and undead must be destroyed beyond all resurrection lest their evil infect the world.
Oath Spells
You gain oath spells at the paladin levels listed.
Level Spells
3shield of faith, thunderwave
5alter self, enhance ability
9tidal wave, water breathing
13control water, resilient sphere
17 conjure elemental, maelstrom
Channel Divinity
When you take this oath at 3 level, you gain the following two Channel Divinity options.
Leviathan's Might. Your Connection to the Undersea allows you to embody the power of its mightiest beasts. as a bonus action, you manifest an aspect of a Leviathan's power. For the next minute, if you are smaller than Large, you become Large, along with anything you are wearing. If you lack the room to become Large, your size doesn't change. In addition, you have advantage on Strength checks and deal double damage to objects and structures.
Charged Weapon. As an action, you can imbue one weapon that you are holding with either electricity or bitter cold using your Channel Divinity. For 1 minute, you add twice your Charisma modifier to the damage rolls with that weapon (with a minimum bonus of +2), and the weapon’s damage type becomes either cold or lightning in addition to the bludgeoning, piercing or slashing of the charged weapon. If the weapon is not already magical, it becomes magical for the duration. You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.
Aura of Waves
Starting at 7th level, you have learned how to keep yourself and your allies protected with watery bubbles of force. You and creatures within 10 feet of you have resistance to bludgeoning damage. In addition, when a creature within this aura is damaged by a melee attack and the attacking creature is Large size of smaller, you can use your reaction to force the attacking creature to make a Strength saving throw. On a failed save, the attacker is pushed away a number of feet equal to the damage dealt by the attack, rounded to the nearest multiple of 5. When you reach 18th level in this class, the range of the aura increases to 30 feet.
Blessing of the Deep
Starting at 15th level, you receive a magical boon from the Undersea. Your AC increases by 1, you have a swimming speed equal to your walking speed, can breathe underwater, and can cast speak with animals at will on animals with an innate swimming speed. You can choose to give up these benefits, and gift them to a creature of your choice as an action by touching them. The effect lasts for 8 hours or until you recover them by touching that creature again as an action.
Form of the Leviathan
At 20th level, you can assume the form of an ancient force from the deep, taking on an appearance you choose. For example, your skin might turn blue-green or become scaled, you may grow multiple tentacles or your legs may become fused like a whale or shark.
Using your action, you undergo a transformation. For 1 minute, you gain the following benefits.
- Your size increases by one step.
- Your Strength and Constitution both become 20 if they aren't already.
- You have advantage on Strength and Constitution checks and you gain 4d10 temporary hit points.
- You have advantage on all attack rolls against creatures without an innate swimming speed.
- You gain a swim speed of 60 feet.
- Your allies gain +2 to their AC while within 30 feet of you
- Whenever a creature hits you with a ranged attack, some of the effect bounces back, and you both take half of the attack's damage.
Once you use this feature, you can't use it again until you finish a long rest.
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