Prerequisite: Requires Charisma score of 14 plus an Intelligent score of 12
You have a natural affinity to win any contest you enter; you always guess the right answer, figure out the puzzle or get lucky with question and you always win the 1,000 gp at the top of the hour some how. Your charisma doubles when you take this feat (to a max of 30) and you have advantages on history, insight, perception, performance and persuasion ability checks. People who know you consider you magically lucky, you never set of a trap, always find money in random places, get free meals and more.
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