You saved a Quickling trapped in an iron cage, and in return, it gave you some of its abilities. You can cast Steel Wind Strike a number of times equal to your proficiency bonus each day. The uses reset on a long rest. After each use, your body struggles to adjust back to a normal speed. You have Disadvantage on attack rolls until the end of your next turn.
Previous Versions
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11/15/2025 4:35:28 AM
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Coming Soon
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