Whether by accident or design, you were exposed to the inscrutable Far Realm, escaping with your sanity and gaining otherworldly abilities.
Altered Psyche: Increase your Intelligence, Wisdom, or Charisma by 1.
Aberrant Tongue: You are fluent in Deep Speech and have advantage on Charisma checks against Aberrations.
Uncanny Eye: You can manifest a third eye as a Bonus Action, gaining 30ft Blindsight for 1 Minute. (PB per Long Rest)
Mind-shattering Visage: As an action, you warp your enemies’ perception, making you appear as a twisted Far Realm denizen. Enemies in a 15ft Emanation must pass a Wisdom Save (DC 8 + the modifier of the ability increased by this feat + PB) or be Frightened of you until your next turn. (Once per Short/Long Rest)
Previous Versions
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11/16/2025 6:57:16 PM
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Coming Soon
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