You have somehow developed a friendly relationship with the Far Realm and its denizens, which manifests as strange occurrences around you when magical energy is used. Whenever a spell slot of 1st level or higher is expended within 30 feet of you, or a magical feature with limited uses (such as Bardic Inspiration) is used within 30 feet of you, roll a d20. If you roll a 1 or a 20, roll on the Far Realm Occurrences table to create an abnormal magical effect.
Spells mentioned in the Far Realm Occurrences table are treated as being cast by the Far Realm itself; they do not require spell components or any character's concentration, they last for their stated duration, and they are cast at their base level unless stated otherwise.
| Effect | |||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Roll on this table at the start of each of your turns (or every 6 seconds outside of initiative) for the next minute, ignoring this result on subsequent rolls. | ||||||||||||||||||||||
| 2 | For the next minute, all eyes instead appear as mouths to you. | ||||||||||||||||||||||
| 3 | A gibbering mouther appears in an unoccupied space within 20 feet of you. It is hostile to every creature except you. | ||||||||||||||||||||||
| 4 | |||||||||||||||||||||||
| 5 | |||||||||||||||||||||||
| 6 | |||||||||||||||||||||||
| 7 | |||||||||||||||||||||||
| 8 | Arms of Hadar is cast at your location. The spell's level is equal to your proficiency bonus. For this instance of the spell, you automatically succeed on the saving throw required by it. | ||||||||||||||||||||||
| 9 | |||||||||||||||||||||||
| 10 | |||||||||||||||||||||||
| 11 | |||||||||||||||||||||||
| 12 | |||||||||||||||||||||||
| 13 | Choose one creature you can see within 30 feet of you that has a face. A slick, slimy tendril sprouts from the end of one of your limbs and slaps that creature in the face. The tendril then retracts into you and vanishes completely. The slapped creature has disadvantage on their next saving throw within the next 10 minutes. | ||||||||||||||||||||||
| 14 | You gain a Swim Speed equal to twice your Speed, and you can breathe underwater. Gills grow from your neck or flare behind your ears, and your fingers become webbed or you grow wriggling cilia. | ||||||||||||||||||||||
| 15 | |||||||||||||||||||||||
| 16 | |||||||||||||||||||||||
| 17 | |||||||||||||||||||||||
| 18 | |||||||||||||||||||||||
| 19 | |||||||||||||||||||||||
| 20 | Hunger of Hadar is cast at your location. For this instance of the spell; you are able to see into and through the darkness created by it, you resist the damage dealt by it, and you automatically succeed the saving throws required by it. | ||||||||||||||||||||||
| 21 | |||||||||||||||||||||||
| 22 | |||||||||||||||||||||||
| 23 | |||||||||||||||||||||||
| 24 | Your body, along with any equipment you are wearing or carrying, becomes slimy and pliable. You can move through any space as narrow as 1 inch, and you can spend 5 feet of movement to escape from nonmagical restraints or the Grappled condition | ||||||||||||||||||||||
| 25 | |||||||||||||||||||||||
| 26 | |||||||||||||||||||||||
| 27 | |||||||||||||||||||||||
| 28 | |||||||||||||||||||||||
| 29 | |||||||||||||||||||||||
| 30 | |||||||||||||||||||||||
| 31 | |||||||||||||||||||||||
| 32 | |||||||||||||||||||||||
| 33 | For the next minute, all spoken languages are heard as Deep Speech by you, and you can understand and speak Deep Speech if you couldn't already do so. | ||||||||||||||||||||||
| 34 | |||||||||||||||||||||||
| 35 | |||||||||||||||||||||||
| 36 | |||||||||||||||||||||||
| 37 | |||||||||||||||||||||||
| 38 | |||||||||||||||||||||||
| 39 | |||||||||||||||||||||||
| 40 | Evard's Black Tentacles is cast at your location. For this instance of the spell, you resist the damage dealt by it, and you automatically succeed the saving throws required by it. | ||||||||||||||||||||||
| 41 | |||||||||||||||||||||||
| 42 | |||||||||||||||||||||||
| 43 | |||||||||||||||||||||||
| 44 | |||||||||||||||||||||||
| 45 | |||||||||||||||||||||||
| 46 | |||||||||||||||||||||||
| 47 | |||||||||||||||||||||||
| 48 | |||||||||||||||||||||||
| 49 | |||||||||||||||||||||||
| 50 | |||||||||||||||||||||||
| 51 | |||||||||||||||||||||||
| 52 | |||||||||||||||||||||||
| 53 | |||||||||||||||||||||||
| 54 | |||||||||||||||||||||||
| 55 | |||||||||||||||||||||||
| 56 | |||||||||||||||||||||||
| 57 | |||||||||||||||||||||||
| 58 | |||||||||||||||||||||||
| 59 | |||||||||||||||||||||||
| 60 | Silence is cast at your location. You are unaffected by this instance of the spell. Sounds made by Hunger of Hadar and Evard's Black Tentacles can still be heard within the radius. | ||||||||||||||||||||||
| 61 | |||||||||||||||||||||||
| 62 | |||||||||||||||||||||||
| 63 | |||||||||||||||||||||||
| 64 | |||||||||||||||||||||||
| 65 | |||||||||||||||||||||||
| 66 | Armor of Agathys is cast on you and a number of creatures that you can see within 60 feet of you. The number of additional creatures you can target, as well as the spell's level, is equal to your proficiency bonus. | ||||||||||||||||||||||
| 67 | You involuntarily yell out a completely meaningless, nonsensical phrase in one language that you can speak. All creatures within 60 feet of you that can hear and understand you must succeed on a DC 10 Charisma saving throw or suffer the effects of Tasha's Hideous Laughter. | ||||||||||||||||||||||
| 68 | For the next 24 hours, your skin changes colour to reflect the emotion you are most prominently experiencing in a given moment, just like a flumph.
|
||||||||||||||||||||||
| 69 | For the next 10 minutes, any creature that attempts to read your thoughts or telepathically communicate with you will instead receive the mental image of two silhouetted humanoids engaging in a specific intimate act wherein their respective positions allow them to perform oral sex upon one another simultaneously. | ||||||||||||||||||||||
| 70 | |||||||||||||||||||||||
| 71 | |||||||||||||||||||||||
| 72 | |||||||||||||||||||||||
| 73 | |||||||||||||||||||||||
| 74 | |||||||||||||||||||||||
| 75 | |||||||||||||||||||||||
| 76 | |||||||||||||||||||||||
| 77 | |||||||||||||||||||||||
| 78 | |||||||||||||||||||||||
| 79 | |||||||||||||||||||||||
| 80 | Confusion is cast at your location. For this instance of the spell, you automatically succeed the saving throws required by it. | ||||||||||||||||||||||
| 81 | |||||||||||||||||||||||
| 82 | |||||||||||||||||||||||
| 83 | |||||||||||||||||||||||
| 84 | |||||||||||||||||||||||
| 85 | |||||||||||||||||||||||
| 86 | |||||||||||||||||||||||
| 87 | |||||||||||||||||||||||
| 88 | A black porcelain bowl appears in an unoccupied space within 5 feet of you, which contains 8 pieces of freshly cooked calamari covered in squid ink. A creature may consume 1 piece of as a bonus action, gaining Temporary Hit Points equal to 1d8 plus your proficiency bonus, as well as advantage on concentration checks for 1 hour, but their lips and tongue turn black for the same duration. The bowl vanishes once all 8 pieces of calamari have been removed from it or after 8 hours, at which point all unconsumed calamari will vanish as well. | ||||||||||||||||||||||
| 89 | |||||||||||||||||||||||
| 90 | |||||||||||||||||||||||
| 91 | You gain the effect of Eyebite. Once on each of your turns for the next minute, choose a creature within 60 feet of you that you can see. That creature must succeed on a Wisdom saving throw (DC = 8 + your proficiency bonus + your spellcasting modifier) or be affected by one of the following effects of your choice for the duration: Asleep. The target has the Unconscious condition. It wakes up if it takes any damage or if another creature takes an action to shake it awake. Panicked. The target has the Frightened condition. On each of its turns, the Frightened target must take the Dash action and move away from you by the safest and shortest route available. If the target moves to a space at least 60 feet away from you where it can’t see you, this effect ends. Sickened. The target has the Poisoned condition. |
||||||||||||||||||||||
| 92 | |||||||||||||||||||||||
| 93 | |||||||||||||||||||||||
| 94 | |||||||||||||||||||||||
| 95 | |||||||||||||||||||||||
| 96 | |||||||||||||||||||||||
| 97 | |||||||||||||||||||||||
| 98 | Choose a creature you can see within 8 feet of you. That creature rolls a d20. If they roll a 1, that creature has Maze cast on them, but they are transported to the Far Realm for the duration instead of a labyrinthine demiplane. To escape, the target must make a Charisma saving throw (DC = 8 + your proficiency bonus + your spellcasting modifier). | ||||||||||||||||||||||
| 99 | An mind flayer tadpole, bathed in Far Realm energies for aeons, appears in your skull; you immediately undergo a complete ceremorphosis. Now transformed into an illithid, you retain your sense of self, but you are overcome with a deep hunger for cerebral matter. The following changes are permanently applied to you: -You gain a fly speed of 15 feet (hover). -You gain resistance to psychic damage. -You gain Darkvision (120 ft.) -You gain Telepathy (120 ft.) -You learn Deep Speech -You gain the following actions from the mind flayer stat block: Tentacles, Extract Brain, and Mind Blast. |
||||||||||||||||||||||
| 100 | Permanently apply the effects of rows 20, 40, 60, and 80 to a 20-foot radius sphere centred on your location. The effect of the Confusion spell immediately applies to any creature entering the radius on their turn or starting their turn within it. As this occurs, you can choose to be instantly transported to an unoccupied space within 5 feet of the outside of the sphere, thereby avoiding the effects. |
abadparker







Comments