During a long rest you receive a glimpse of the future. The DM rolls a D100 to determine the insight. Define with them how you receive the vision: dreams, voices, hallucinations or other.
| D100 | Prophecy |
| 1-10 | False Prophecy. DM Rolls to 11-100, but the result is a convincing lie. |
| 11-20 | Warning of imminent danger. |
| 21-30 | Identity of a potential ally |
| 31-40 | Secret motive of a NPC |
| 41-50 | Location of a safe haven |
| 51-60 | Foreshadowing of the BBGE's ultimate plan |
| 61-70 | Location of an artifact, NPC, or key place needed for success |
| 71-80 | Timeline for a major event |
| 81-90 | A player's future - if they don't change their ways |
| 91-100 | The BBGE's weakness |
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