Prerequisite: Dual Wielder, Strength or Dexterity 15+
You gain the following benefits.
Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20.
Superior Dual Wielding. When you take the Attack action, you can treat a Melee weapon that lacks the Light and Two-Handed properties as if it has the Light property.
Crossing Swings. When you make an extra attack as a result of using a weapon that has the Light property, you can treat one of the previous attack rolls made on that turn as the extra attack's result at a 1d6 penalty.
Twinned Touch Training. If you also have the Two-Weapon Fighting feat, Dual Wielder is treated as Dual Weapon Master regardless if you picked this feat.
Previous Versions
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11/15/2025 4:16:09 AM
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3
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1.0
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11/16/2025 4:02:54 AM
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9
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1
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1.1
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Coming Soon
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