You gain the following benefits.
Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20.
Superior Dual Wielding. All melee weapons that lack the Two-Handed property are treated as having the Light weapon property and Nick weapon mastery.
Light Work. If you attack with a melee weapon that originally has the Light property, Each subsequent attack with a light weapon after the first on your turn reduces the minimum roll needed to crit by 1 for the rest of the turn.
Long and Short. If you make an extra attack of the Light Property after a melee weapon that originally lacks the Light and Two-Handed property misses, your Light attack will deal critical damage if successful.
Synchronized Swinging. If you make an attack with a melee weapon that originally lacks the Light and Two-Handed properties, You can roll for advantage with a 1d6 penalty and use the result for the extra attack of the Light property with a weapon that originally lacks that property.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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11/15/2025 4:16:09 AM
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3
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1
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1.0
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Coming Soon
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11/16/2025 4:02:54 AM
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10
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1
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1.1
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Coming Soon
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11/16/2025 7:21:59 AM
|
42
|
1
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1.2
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Coming Soon
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11/16/2025 7:58:26 AM
|
9
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1
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--
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Coming Soon
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11/16/2025 9:38:53 AM
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12
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1
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1.3
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Coming Soon
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