Prerequisite: Requires proficiency with Herbalism Kit or Nature skill, Level 4+
You have studied plants excessively in a dangerous setting, leading to your ability to create weapons from seemingly innocuous biomass.
At the end of a long rest, you can make a number of nonmagical simple weapons or ammunition equal to your proficiency bonus (x5 in the case of ammunition) if you have plant life near you during the rest. These items deal an extra 1d4 poison or acid damage (your choice when you make the item) in addition to their normal damage. Items created in this way shrivel up and disappear at the end of your next long rest.
Previous Versions
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11/11/2025 9:52:04 PM
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11/12/2025 1:58:16 AM
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11/12/2025 9:05:04 PM
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11/16/2025 1:47:16 PM
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