Whether it be mighty heroes, ancient beings, extraplanar entities, or even the gods themselves, your potential has caught the attention of powerful figures that seek to guide you down your path, granting the following benefits:
Guided Hands. When you fail an ability check with a skill you are Proficient in, you can add 1d4 to the result of the roll, potentially turning a failure into a success. This can be done once per Short or Long Rest.
Echoes of Fate. You always have the Augury spell prepared. You can cast it without a spell slot or spell components a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest. You can also cast it using spell slots you have of the appropriate level, and your spellcasting ability for it is Intelligence, Wisdom, or Charisma (choose when you select this feat).
Preserved Destiny. Whenever you make a Death Saving Throw, you now treat a d20 roll of 9 or higher as a success. In addition, if you roll a Critical Failure on a Death Saving Throw, instead of counting as two failures, it only counts as one.
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