Special: to gain this feat, your class must be Monk
Special: to gain this feat, you must be blind.
- You gain Tremorsense equal to your movement speed.
- You gain Blindsight equal to your Unarmored Movement bonus.
- You have advantage on Wisdom (Perception) Checks that rely on sound.
- You have advantage on Wisdom (Insight) Checks to tell you if a creature is lying, so long as that creature has a heartbeat.
- You suffer Disadvantage on Attack Rolls and Ability Checks when bombarded by sudden, cacophonous sources of sound; such as from the Spell, Thunderwave. This effect lasts until the end of your next turn or until the sound ends, whichever is longer.
- You can spend 10 Ki Points to improve your Blindsight to Truesight for one hour.
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