Prerequisite: Requires a Charisma score of 14 or higher
After a lifetime of undertaking verbal jousts with enemies and friends alike, you have discovered the fine art of making others extremely mad at you. You can use a bonus action to try to rage bait a creature, forcing them to make a DC 20 Wisdom saving throw. On a failed save, the creature can’t concentrate, must use all of their available movement to move towards you, and can only take actions to attack you for 1 minute.
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