Arcane Step Dancer Image
Prerequisite: Dexterity 13 or higher
 

Your dance is a conduit of magic—each motion a step through unseen currents of arcane rhythm. Your acrobatics intertwine with spell-tinged footwork, creating a style equal parts graceful and supernatural.


• Mystic Momentum (Level 4)

When you move at least 10 feet on your turn, faint arcane patterns shimmer around you.
Until the start of your next turn, you gain resistance to the first 5 points of force, radiant, or thunder damage you would take (your choice each time momentum triggers).


• Flicker Step (Level 6)

Your magical steps let you bend space slightly during acrobatic motion.
When you take the Dash or Disengage action, you can teleport up to 10 feet to an unoccupied space you can see.
This teleportation happens before or after your movement (your choice).
You can use this ability three times per long rest.


• Arcane Flourish (Level 6)

When you take the Attack action, you can replace one attack with a magical acrobatic flourish:

  • Move up to 15 feet without provoking opportunity attacks.

  • One creature you pass within 5 feet of must succeed on a Dexterity saving throw (DC = 8 + your proficiency bonus + your Dexterity or Charisma modifier) or take 1d6 force damage and have its speed reduced by 10 feet until the start of your next turn.

The force damage increases to 2d6 at level 11 and 3d6 at level 17.


• Aerial Balance (Level 15)

You’ve mastered gravity-defying movement infused with arcane lightness.
You gain the following benefits:

  • You have advantage on saving throws to avoid being knocked prone.

  • Falling damage you take is reduced by an amount equal to five times your proficiency bonus.

Previous Versions

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11/20/2025 1:35:23 AM
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Arcane Step Dancer Image

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