• Diplomatic Immunity. You gain proficiency in Deception. If you already have proficiency, you instead gain expertise (double your proficiency bonus) when negotiating treaties, contracts, or bribes.
• Voice of Command. As a bonus action, you can attempt to sway a creature within 30 feet. Make a Charisma (Persuasion or Intimidation) check contested by the creature’s Wisdom (Insight). On a success, the creature hesitates or complies for one round (no hostile actions against you or your allies). You can use this feature a number of times equal to your proficiency bonus, regaining all uses after a long rest.
• Cultural Savvy. You have advantage on Intelligence (History) checks to recall faction customs, laws, or ceremonial practices.
Comments