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Divine Sense
The presence of strong evil registers on your senses like a noxious odor. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of anyone that has been assimilated within 60 feet of you that is not behind total cover. You can use this feature a number of times equal to 1 + your spellcasting ability.  When you finish a long rest, you regain all expended uses.


Lapse Blue
At Level 3, you have learned the Negative application of Infinity. As an action for 3, you can create a lapse in space centered on a 10ft. radius within 40ft. of you. All creatures, including you, objects, and projectiles within the radius, or within 5ft. of the radius, must make a Strength Saving Throw against your Cursed Energy DC. On failure, the target is pulled into the center of the radius, losing half of their movement, and taking 2d6 force damage at the start of every turn when they’re in the radius, an additional 1d6 per creature and large object pulled in. On success, they take half the damage they would, and aren’t pulled towards the center. This radius lasts until the end of your next turn.


Infinity 

As a reaction, you can grant yourself extra protection through the neutral application of Infinity for a minute. Whenever you are targeted by an attack, grapple, saving throw, or spell from sources outside of your body while this feature is active, the attacker must make a WIS saving throw against your spell save DC. On failure, the attack misses. On success, you take half the damage.  You can use this Proficiency bonus times per short rest. 

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