Class trait actions
These are trait or feat actions
These are actions that require as a bonus action to use. Class traits do 3d6 damage at lv 6 and 1d6 is added every five levels. Class trait attacks can be used x1 per turn.
Example
(Fighter uses vex. Then uses the
3d6 damage + prof. Bonus, + Str bonus, + weapon damage and bonus. All class traits operate like this.
All feats last 1 round.
1. Fighter, vex , advantage
2. Ranger, hunters mark, surprise
3. Paladin, dueling, weapon loss
4. Barbarian, rage, disadvantage
5. Rogue, sneak attack, prone
6. Guns slinger one shot,
7. Magic user, paralyzation
8. Munk, fury of blows, inert
9. Cleric, turn undead, evade
10. Bard, bardic inspiration
1. Vex ,advantage on attack roll
2. Hunters mark , causes surprise attack, one attack before intiative
3. Dueling ( double fighting), opp looses weapon
4. Rage, causes fear to opponent giving disadvantage to opp.
5. Rogue, back stab causes oppturnity of att.
6. One shot, hit two targets with one shot
7. Paralyazation, causes an opp. Inert
8. Fury of blows, reduces a opp. By one Action
9. Turn undead, evades one attack
10. Bardic inspiration, creates +1 for allys rolls to hit.
There's six spells that free
actions . A magic user can use up to three spells in one turn, one standard spell for attack, cantrips or class trait spells for bonus action, then simple spell for free action.
Magic users: all free actions
Simple spells, 30/60 range
1. Cast light. 4. Feather fall
2. Detect magic. 5. Servant
3. Detect alignment 6. Push
1x a day at lv 1-2, 2x at lv 3-5, 3x per day
At lv 6 class trait spells as bonus actions. 3x per day.. then 1 added every five levels.
Magic user, blink
Cleric, cure lite wounds
Ranger, familar
Fighter, force
Paladin cure disease
Druid, cure poison
Rogue, hide in shadows
Munk, bend bars
Bard, music enchantment
Barbarian, dispell magic
Gunfighter, lock target.
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