Your connection to the ancient primordial sea creatures of old has altered your Barbarian powers.
Spirit of the Mountain
At 3rd level, you harness your fury to anchor yourself, becoming a bulwark of strength. While you are raging, you can’t be knocked prone or moved against your will.
Demolishing Might
Starting at 6th level, your melee weapon attacks deal an extra 1d8 damage to constructs, and deal double damage to objects and structures.
Resolute Stance
Also at 6th level, you can temporarily refocus your combat ability to make yourself a bulwark of defense. At the start of your turn (no action required), you can assume a defensive stance that lasts until the start of your next turn. While in this stance, you can’t be grappled, attack rolls against you have disadvantage, and your weapon attacks are made with disadvantage.
Unstoppable
At 14th level, your fury in battle makes you unstoppable. While you’re raging, your speed cannot be reduced, and you are immune to the frightened, paralyzed, prone, and stunned conditions. If you are frightened, paralyzed, or stunned, you can still use a bonus action to enter a rage (even if you can’t otherwise take actions). You aren’t affected by any of these conditions while you’re raging.
Previous Versions
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11/22/2025 2:21:48 AM
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