Altered Marks Image

The hidden notes go into further detail on the relation to Marks and a superficially fast way to heal from things such as disease and poison. From now on, your party has Resistance to Poison damage, and Immunity to Diseases. In addition, further understanding of the depths of your power has unlocked an additional Attunement slot, as well as +2 ASI to spend freely. (Up to a maximum of 30)

More notes about the alterations done to the marks. For every 5 points of Dex you have, gain an extra 5 ft of movement. Gain +1 to each Ability Score (up to a maximum of 30). You gain a special reaction called Perfect Vision. Once per short rest, you may activate this special reaction when an attack would hit you or an attack you make misses. You instantly cause the attack against you to fail, or the attack you made to connect. This may be done after you see the result of the roll. You gain one free use of a class feature per day. Your Ancestral gains one trait, chosen from the following list: Transforming, Transposed, Hidden, Guiding, Darkvision. You gain an additional attunement slot, and if you have the Msytic Conflux feat, it now grants 2 instead of one. You gain a feat and it's variable is doubled (Speedy gives 20ft movement, Spell Sniper is now 4 times distance). You may take a second background.

Beasts below CR 3 will never attack you, and Speak With Dead will now work on non-humanoids. Language restrictions still apply. If the targeted creature cannot speak, it cannot answer you. Once per long rest, you may choose to succeed a saving throw if you fail. Once per long rest, you may cast a 1st, 2nd, or 3rd level spell of any class or school. You do not have to choose or prepare the spell beforehand. If the 1st or 2nd level spell may be upcast, you may upcast it to 3rd. Once per long rest, when you are hit by a critical hit you may reduce the amount of damage you take by your AC total, possibly causing the attack to do no damage at all. Spellwrought Tattoos can now be used twice before they vanish. If the spell wrought into it can be upcast, you upcast it a level higher. If you are a spellcaster, you may upcast it to your highest available spell slot level. Choose an Ability Score. This ability score becomes 20, but can never decrease or increase by any means. Things that would improve ability checks, attacks, or saving throws still apply normally, but the ability score itself can never be changed, even by the Wish spell. You gain the effects of being attuned to a Luckstone without requiring one. If you equip and attune to one, the benefits stack. Armor you wear can now benefit from any modifier, not just Dexterity. Your armor/unarmored defense is now treated as Mithril and Adamantite, regardless if it was originally. A feat you have already taken may be improved. (DM's discretion). Your chosen mark enhances further. (Ask DM for your specific mark's improvements). You gain access to powerful forbidden conjuration, a Penguin named Dave. Dave can only be summoned once ever, and may not respond if he doesn't feel like it.

Previous Versions

Name Date Modified Views Adds Version Actions
6/30/2025 8:22:59 AM
5
2
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6/30/2025 11:52:12 AM
3
1
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Coming Soon
11/26/2025 12:53:11 AM
4
0
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Altered Marks Image

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