Prerequisite: Level 4 or higher
You’ve learned the basic survival and distraction tools of the young ninja.
You gain:
Smoke Bombs (2/day)
As an action, create a 10-ft-radius heavily obscured area.
Creatures inside must succeed on a DC 13 Con save or lose reactions until your next turn.
Flash Pellet (1/day)
Bonus action.
Creatures in 10 ft. Must make a Dex save (DC 13) or be Blinded until the end of your next turn.
Silent Step
You ignore difficult terrain when dashing, and opportunity attacks against you have disadvantage.







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