Each future you converged, each event you rewrote, each moment you adjusted fate, a piece of you scattered across time. Forming into echoes living their own lives. Their own flaws. Ran. Fairy. Mage Eye. Dark Lord. You have been all of these things.
Your ascension, fraught and traumatic, shattered many of your powers across time. These powers took on a life and personality of their own, becoming Echoes that wandered across realms and timelines until you reintegrated them. While these personalities still exist, they are subject to your will as the primary personality.
You are a singularity point across many world-lines. Where the past, present, and the future touch. You are a living convergence.
Echo 1 - Legion
You have manifested a form of telepathy that spans across time and space by absorbing the echo known as Legion, which bore a portion of the Mind Magic you wielded. The echo Legion takes the form of a shadowed figure with amber eyes. It bears spectral black fairy wings and wears a simple brown cloak. When you use its powers, your body takes on traits and characteristics of the echo.
As long as you are aware of a creature in the same realm as you, you can instantaneously share words, images, sounds, sensory messages, and memories with it. You may choose whether the creature recognizes you as the being it is communicating with and whether the creature can respond back to you. If you attempt to psionically communicate with a creature in a different realm or different timeline (trying to communicate with a creature on Tertia while you are in Aperta), it requires an action and is akin to Sending, except there is no chance for the message to fail, no word limit, and you may transmit images, sounds, sensory messages, and memories. You may use your Intelligence in place of your Wisdom and Charisma for D20 tests. You automatically know when a creature is lying to you, as the entity is capable of using some of your time magic to peer across the timeways to verify the truth behind words.
You are also under the effects of Detect Thoughts without concentration, with a radius of 10 times your prestige level in miles, except it can detect creatures regardless of their intelligence level, and barriers do not impede its radius. Its function to detect thinking creatures is always active. Once per turn, you can probe the thoughts of any number of creatures within the radius as a free action, except they do not recognize their mind has been probed unless they succeed on an Insight check versus your Arcana check. Alternatively, you can attempt to modify their memories or compel them to act in a certain way with your action instead. If a creature fails the save, you can either implant in it a command that it must follow, modify or erase any number of memories the creature has, or knock it unconscious. Only a 9th-level Greater Restoration or similar magic and a successful Arcana check against your Save DC can undo this effect, or unless you decide to reverse the effects.
The trauma of undergoing the Trial of Spirit, and the damage done to the mind from your death and reicarnation into a fairy created a psionic entity known as Legion. Combining the powers of time and telepathy, Legion's mind magic was capable of reaching across timelines. It could erase memories, knock beings unconscious, and implant commands into the minds of its victims.
Echo 2 - Protean
Your ability to manipulate and control time has grown vastly through the re-mergence of your chronurgy powers and the absorption of the echo known as Protean. Protean takes the form of a being made of silver fire with blazing blue eyes. When you use its powers, your body takes on traits and characteristics of the echo.
Through your integration with Protean, you no longer gain levels of exhaustion, and your Intelligence score is set to 30 as the time magic the echo possesses reinforces your body and sharpens your mind. You become immune to time effects and time magic unless you allow it. You regain all expended uses of your Boon of Fate at the start of your turn and may use your Boon of Fate to reroll any number of times per turn (but only once per D20 Test). When you roll multiple D20s (such as with advantage or disadvantage) or reroll a die, you may pick from any of the dice rolled. Creatures may willingly fail saving throws you impose, and you may use your intelligence for your melee and ranged weapon attacks.
You also gain an additional number of reactions equal to your prestige level active, and may take reactions even when effects or conditions would prevent them. You can spend your Reactions to perform some of the following abilities
Alter Fate (1 Reaction): You can determine whether a roll succeeds or fails regardless of the number rolled.
Undo Events (2 Reactions): You can make a creature that you can see undo an action, reaction, or bonus action since its last turn.
Rewind (4 Reactions): You can purge up to two effects or conditions that would be reversible by wish on either yourself or another creature you can see, and that creature may regain your intelligence modifier hit points.
Formed from the forced sealing of your chronurgy powers for so long and the remnants of the many time phantoms you had to put down and absorb, the supressd energy took on a life of its own and became the echo known as Protean. It became a master of evading harm by either rewriting events or flickering itself in and out of time.
When your body was reverted back into a baby and your species altered from a mind-flayer based organism to a fey-based organism, you manifested an echo known as Genesis. Taking the most common form you would transform into, a planetar, Genesis could use its abilities to alter life around it. Nurturing it and enabling it to take on new forms and evolve in new ways.
Echo 4 - Merlin
Through your integration of the echo known as Merlin, you have learned to control magic in all manner of fantastic ways. Merlin takes the form of a hooded figure with glowing chromatic eyes. It wears robes constantly shifting in color and pattern. When you use its powers, your body takes on traits and characteristics of the echo.
By combining the powers of Time Magic and Mana Magic, you can develop new spells on the spot that would take decades or centuries of research to create. As an action, you can create a new spell. This new spell lasts for 24 hours and cannot be copied. Spells you cast no longer require material components, as your body produces sufficient magic to be able to conjure them on the spot.
You can also inspire spellcasters and students of magic across the realm, enabling them to make discoveries and breakthroughs by sending them future knowledge or discoveries they would have found in alternate timelines.
Your exposure to the many schools of Apertan Magic, the times you have spent playing Mystic Arcanum, and the devestating loss of your spellbook's many secrets gave birth to the echo known as Merlin. An echo capable of creating magic as it needs, Merlin seeks to bring forth spells to better suit its whims and offers its gifts to those who pursue the path of magic, enabling them to work faster and smarter than they would on their own.
Echo 5 - Exodus
Through integrating the echo known as Exodus, you have manifested the power over space and planar travel. Exodus takes the form of a man dressed in knightly armor. It has flowing pale hair, silver eyes, and bears a third eye upon its forehead. When you use its powers, your body takes on traits and characteristics of the echo.
Through combining Space, Necromancy, and Time Magic, you can help to ensure that the souls of the dead and time phantoms return to where they belong. Creatures that die inside your domain or in territory you control have their souls protected. Their spirits are taken into your domain where they are capable of viewing the entirety of their lives and the possibilities that could have been. Those creatures may choose to be incarnated into a new body and a new life. The spirits of their former lives become secondary selves that reside within them, able to guide their next incarnations through their subsequent lives.
You can sense time phantoms or travelers from alternate word-lines by looking at them. By using your action, you can return them to their native world-line or banish them from the current world-line, making them unable to return until you allow it. You can also repair damage to the fabric of time or reality with an action, as your powers enable you to mend it.
When you faced your own time phantom during your first Knight trial and later in your struggles against Dark Xaer, you manifested an echo capable of defending the spirits of the defenseless and the world lines. The Wish you lost in your attempt to survive became the being known as Exodus, embodying your hope.
Echo 6 - Sand
Through integrating the echo known as Sand, you have learned to control the dreamscape and similar dimensions. Sand appears as a shifting cloud of multicolored sand with two pairs of gleaming silver eyes. When you use its powers, your body takes on traits and characteristics of the echo.
When a creature sleeps, rests, dreams, or remains in a similar state in your domain or an area in which your influence holds sway, you can visit its mind. While you visit this way, you can bring the creature’s mind into your dreamscape. You hold complete control over reality within the dreamscape.
As an action, you can attempt to place a creature into the depths of your dreamscape. The creature must succeed on a Charisma saving throw. On a failed save, its soul and consciousness are transported to your domain and placed inside a dreamscape. A creature brought to the dreamscape this way has its body placed in a state of suspended animation until you release it.
The two year coma you spent inside the Trial of Spirit and the near collapse into the depths beyond the lowest levels of consciousness creates the Echo known as Sand. A being capable of controlling and manipulating dreams, it is one that can shape the inner world of those it touches.
Echo 7 - Oblivion
Through integrating the echo known as Oblivion, you have learned to call upon its power to end and erase things. Oblivion appears as a massive cosmic serpent-like entity with dark voids for eyes. Its scales seem to resemble galaxies slowly fading into darkness. When you use its powers, your body takes on traits and characteristics of the echo.
You embody the chaos that existed at the dawn of creation itself. A primordial void from which life spawned and to which all life returns. As an action, you can call forth the primordial void of oblivion with a radius of one mile that lasts for one hour. Any objects or creatures you do not exempt that touch the void merge with it, their bodies and souls reverting back into primordial chaos. Alternatively, you can also choose a single creature or object to convert back into primordial chaos.
You are able to absorb all forms of damage, magic, and energy, converting them into primordial chaos to make space for new life. Other ascended beings can use primordial chaos to fuel their own mantles if you share it with them.
The millions of years you have spent roaming the Outer Realms, watching world-lines die, and surviving the destruction of your original world-line led to the formation of the echo known as Oblivion. It embodies the collapse of reality back into the primordial chaos from which life first arose.
Echo 8 - The One
Your last echo is the version of you that existed before you became a traveler. Through integrating this echo, you embody the singularity of your being across time. This echo appears as you did when you were a young Ran adventurer, first setting out on your journey. It takes the form of a mage in blue robes with a large hat. When you use its powers, your body takes on traits and characteristics of the echo.
The power of this echo lies in its ability to produce other echoes. As a bonus action, you can create a new echo to serve you. They bear your statistics, ability scores, and all other characteristics that you possess, and their turns happen immediately after yours. Each new echo also manifests its own unique power that it may add to the collective. These echoes' powers are always active within your domain or when you are permitted to use them.
Other ascended beings you permit can channel energy from your domain to empower themselves, allowing them to utilize your echoes for as long as you permit them to.
There is a version of you from which all other versions derive. A prime version that exists somewhere in the multiverse. The original. The first. Through merging with it, you have become whole. It has been out there. Waiting. Watching. And now that you have returned home, it has embraced you.
Previous Versions
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5/5/2025 12:10:53 AM
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1
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1
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1
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Coming Soon
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5/5/2025 1:02:28 AM
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7
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1
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5/5/2025 9:02:13 PM
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4
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1
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5/5/2025 9:03:32 PM
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6
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Final
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10/24/2025 1:56:17 AM
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52
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1
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Final Final
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10/24/2025 2:52:47 AM
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38
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1
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1
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10/24/2025 3:51:23 AM
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48
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11/7/2025 8:33:12 PM
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11/7/2025 8:42:28 PM
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52
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11/13/2025 10:38:27 PM
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11/24/2025 1:03:00 AM
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11/24/2025 1:03:59 AM
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56
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