Mutation: Rasping (Contamination 1-3 Levels) Image

This is for the Drakkenheim campaign setting.

You are contaminated from exposure to delerium and you gain or suffer a mutation with 1-3 levels of contamination. As you gain or lose levels of contamination, benefits or drawbacks of mutations change in addition to the drawbacks of contamination itself.

Rasping. Your vocal cords warp, and you may only speak in a halting gurgle.

Additional Effects

Spells cast with a verbal component and command words for magic items require a DC 10 Constitution check. On a failure, the action is wasted. To communicate, you must use gestures and guttural sounds and succeed on a DC 10 Charisma (Performance) check. On a failure, the creature fails to understand your meaning.

The DM should decide when a character gains the "Rasping" mutation what should happen when the gurgling caster attempts and fails to cast a spell or use an item requiring a verbal component. This may alter player choices for character actions.
  • Failing from the mutation impediment does not consume the spell slot or magic item use as you feel frustration.
  • Failing from the mutation impediment consumes the spell slot or magic item use and wastes the casting or effect.

Contamination

(Remove this mutation feat if your contamination level falls below 1, or replace with the mutation feat for 4-5 levels of contamination.)

You have 1-3 levels of contamination and suffer these effects:

Level Symptoms
2 Hit points regained by expending hit point dice are halved.
3 You regain no hit points at the end of a long rest without expending hit point dice.
Mutation: Rasping (Contamination 1-3 Levels) Image

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