This long, narrow tome is bound in cracked obsidian leather, reinforced with runed brass and topped with polished silver endcaps like the heads of a wand or rod. The binding is wound with sinew-thin cord that radiates faint abjuration magic. No words mar the cover — instead, glyphs in Draconic and Elvish are engraved into the spine like dueling runes. The tome hums faintly when a wand or staff is within 5 feet of it. Inside are step-by-step illustrations, arcane footwork forms, and martial diagrams for wizards who channel raw magic through hardened implements. Reading the Tome. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and at the end of that period, you gain the following benefits permanently, and the book loses this magical property for 1d100 days before returning for another reader:
Arcane Melee Channeling. Any melee weapon attack made with a staff, wand, or rod you are wielding is treated as magical for the purposes of overcoming resistance and immunity to nonmagical damage.
Spellstrike Form. Once per long rest, when you cast a spell that affects a creature you are in melee combat with, you may choose to deliver that spell as part of a melee weapon attack with your staff, wand, or rod. If the attack hits, you add the spell’s damage to the weapon’s damage.
- For example: You cast shocking grasp through your staff. You roll a melee weapon attack with your rod; on a hit, it deals both the melee damage and the full spell effect. If the spell involves an attack roll, you may choose to use either the spell’s attack roll or the weapon's (but not both).
Duelist’s Stance. While wielding a staff, wand, or rod, you may adopt a duelist's stance.
- Once per turn, when you make your first attack or spell attack, you may add your Intelligence modifier to the damage dealt. You may flavor this stance with martial flair — spins, gestures, arcane trails, and tactical footwork drawn from ancient wizard-warrior traditions.
Tactical Guidance. The book includes sections on spell dueling, counter-spell fencing, and staff feints. Wizards who master these techniques are feared not only for their arcane knowledge but for their disciplined control of space and rhythm on the battlefield, gaining notoriety amongst the wizarding worlds. If a spellcaster of appropriate level and strength (DM’s Discretion) that has read this tome spends portion of their rest periods each day for 90 days straight can unlock and master the War Caster feat.
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