You have been exposed to a terrifying power that has altered your mind, and you are regularly racked by terrible headaches.
Increase your Intelligence by 1.
-when you speak to someone, you must make a wisdom saving throw against your spell save dc. on a fail, you automatically cast the detect thoughts spell for one minute. you cannot stop this spell's effects early. After triggering, this feature is disabled until your next long rest.
-you gain access to Telekinetic Propel:
As a Bonus Action, choose one Large or smaller creature other than you that you can see within 30 feet of yourself, and you take psychic damage equal one roll of your Hit die. The target must succeed on a Strength saving throw or be pushed or pulled (your choice) up to a number of feet straight away equal to 5 times the number you rolled.
(if you are multi-classed, use the hit die of you highest levelled class for Telekinetic fling.)
Previous Versions
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11/23/2025 8:38:30 PM
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11/27/2025 8:00:21 PM
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