Spell-Blade Smith Image
Prerequisite: Requires at least one level in the Artificer Class
 

Your study in both magic and crafting has allowed you to temporarily imbue the offensive capabilities of your spells into your weapons, giving you the following benefits:

Ability Score Increase: Increase your Constitution, Dexterity or Intelligence score by 1.

Imbue Weapon: As a Magic action you touch a weapon in which you have proficiency, select a cantrip or spell that you have prepared and expend a spell slot equal to that spell's level (if you select a Cantrip you don't expend a spell slot), you can then imbue the weapon in one of the following ways:

Change Damage: If your spell deals any type of damage, replace the damage type of your weapon with one of the damage types that the spell deals.

Charge Effect: If your spell imposes a Saving Throw to avoid a non-damaging effect (like giving the Poisoned condition), each Attack that hits with that weapon imposes the same Saving Throw to the attack's target only to avoid the same effect. The saving throw DC is equal to your Spell Save DC.

The weapon remains imbued in this way as long as you maintain Concentration for a maximum amount of time equal to the selected spell's Duration (minimum of 1 minute).

Spell-Blade Smith Image

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