You are not just capable of making poison — you have perfected the art of producing it in quantity and with ruthless efficiency.
1. Mass Production
Whenever you create a poison using raw materials, you produce 3× the normal number of doses.
If you spend 1 hour, you instead produce 5× the normal number of doses from the same materials.
(Example: If wolfsbane normally makes 2 doses, you make 6. If you spend an hour, you make 10.)
2. Rapid Brewing
You can create poison in ¼ the normal time.
If a poison normally takes 1 hour, it instead take 15 minutes.
If it takes 10 minutes, it instead take 2.5 minutes.
If it takes 1 minute it instead take 1 action (minimum)
3. Stabilized Toxins
Poisons you craft have their shelf life quadrupled (4× longer before they degrade).
Additionally, you always succeed on checks to avoid poisoning yourself while crafting.
4. Efficient Application
You know how to apply poison quickly and effectively.
Applying poison to a weapon now takes no action — it is part of the same action you use to make your first attack that turn.
Ammo can be treated in bundles of 5 with 1 application.
5. Yield Optimization
When a creature has venom or natural toxins, you extract 2× the normal amount of usable poison from it.
If you beat the harvesting DC by 5 or more, you instead extract 3× the normal amount.
6. Formula Expansion
You create 3 new personal poison formulas, each crafted at ½ the normal material cost.
Choose 3 types of poison from the list below or ask for custom ones:
Some examples:
Neurotoxic Oil — causes disadvantage on Intelligence, Wisdom, and Charisma saving throws for 1 minute.
Hemorrhage Venom — any damage the target takes is increased by +1d4 for 1 minute.
Sleep Syrup — a sleeping poison with a much higher save DC.
*Bonebinder Resin — reduces a creature's speed to 0 on a failed save.
*Blackblight Rot — deals poison + necrotic each turn until cured.
*Glasslung Vapor — inhaled poison that reduces a target’s max HP by ½ for 1 hour.