Prerequisite: Dexterity 13+ Have access to Two-Weapon Fighting
You learned to move where the world expects stillness, to let two blades speak as one voice. In crowded taverns and moonlit courtyards you spin between strikes, a ribbon of steel and shadow that distracts as much as it wounds. Your feet keep time to a rhythm only you can hear, and every flourish is both a promise and a warning.
- Twin Grace: When you engage in two-weapon fighting, you can add your ability modifier to the damage of the off‑hand attack even if the weapon doesn’t have the light property.
- Dancing Riposte: When a creature misses you with a melee attack, you can use your reaction to make one melee attack with a weapon you are holding. If this attack hits, add 1d6 (add an additional 1d6 at level 12) radiant or slashing damage (your choice).
- Step of the Dancer: Once per short rest, when you take the Attack action and hit with a melee weapon, you can make an additional attack with your offhand weapon, then you can move up to 10 feet without provoking opportunity attacks.
- Flourish of Blades: When you use your Second Wind, a Bardic Inspiration, or a similar short-rest resource to regain hit points or grant an ally a bonus, you may grant yourself advantage on one melee attack made before the end of your next turn.
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