Once per long rest, as a bonus action, you may transform into an Avatar of Conquest for 1 minute.
While transformed, your armor gleams with spectral gold, your eyes burn with tyrant-flame, and a faint crown hovers above your head.
You can enter one of these forms once per long rest as a bonus action, lasting for 1 minute.
When you transform, select one of the two forms listed below:
Form Of Tyranny:
Aura Of Sovereignty:
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You gain advantage on all Charisma checks, including Intimidation, Persuasion, and Deception.
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Creatures have disadvantage on Insight checks against you.
Gilded Command:
As a bonus action, choose a creature within 30 ft. that can hear you.
It must succeed on a DC 15 Wisdom save or be Charmed by you until the end of your next turn. A creature Charmed this way:
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Cannot attack you
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Has disadvantage on checks opposing you
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Treats you as a superior it fears disappointing
Shackles Of Acknowledgement:
On your turn, you may force one creature within 30 ft. to make a DC 15 Charisma save.
Fail:
They suffer disadvantage on their next attack roll or saving throw, your choice.
Overwhelming Pride:
At the end of each round, roll a DC 13 Wisdom save:
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Fail: You suffer 1d4 psychic damage, and you have disadvantage on Wisdom saves until the start of your next turn.
Form Of Glory:
Aura Of Subjugation:
Creatures of your choice that start their turn within 10 ft. have:
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Speed reduced by 10 ft.
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Disadvantage on attack rolls until they exit the aura.
Grip Of Dominion:
When you hit a creature with a melee attack, you may force it to make a DC 15 Strength or Wisdom save (its choice).
Fail: You choose one:
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The creature is pushed 15 ft. in a direction you choose
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The creature is pulled 15 ft. toward you
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The creature’s speed becomes 0 until the start of your next turn
You can use this feature once per turn.
Generals Reposition:
Once per round, as a bonus action, you may choose up to two allies within 30 ft.
Each may move up to 10 ft. without provoking opportunity attacks.
Tacticians Eyes:
You gain advantage on all attack rolls against creatures whose movement you reduced, pushed, pulled, or repositioned this round.
Weight Of Command:
Make a DC 13 Constitution save at the end of each round:
Fail: You suffer a stacking –1 penalty to attack rolls (max –3) until the form ends.
if you are reduced to 0 hit points this transformation ends.
When the form ends—regardless of mode—you suffer 1 level of Exhaustion
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