Advanced Archery Image
Prerequisite: Blood Hunter Fighting Style College of Swords Fighting Style Fighter Fighting Style 1 Fighter Fighting Style 2 Paladin Fighting Style 1 Paladin Fighting Style 2 Ranger Fighting Style 1 Ranger Fighting Style 2 Gunslinger Fighting Style College of Adventurers Fighting Style Monster Hunter Fighting Style Level 12 You must have already taken the Archery Fighting Style
 

Fighting Style Feat (Prerequisite: Fighting Style Feature)

After a long rest  you may spend one hour of concentration to recall ancient archery training. You may pick one of the following forms if you do so

Form 1, Classical Archery.  You gain a bonus to attack rolls made with ranged weapons equal to your proficiency bonus. When targeted by an attack,  you may make a roll against  the attack roll, if you roll higher, then you dodge the attack. If the attack was made with a ranged weapon, then you may make a counter attack at the attacker.

Form 2, Elemental Archery. When you land an attack against a creature, you may choose one of any damage type and add 1d4 times your proficiency bonus worth of that damage to the damage dealt.

Form 3, Gambling Archery. (Prerequisite: Level 16) Whenever you land an attack, you may roll 1d20 and consult the following list. You must reroll this table for each attack

1-5-      You take damage equal to half the damage you dealt

6-10-     You don't add any bonuses to your damage

11-15-    You may make two more ranged attacks

16-17-     You deal max damage

18-           You teleport up to 30ft to an unoccupied space and gain the invisibility condition until the end of your next turn. You may also use your reaction to make another attack when this                      happens

19-           You automatically crit, and as a bonus action you may place one of any condition on the hit target

20-            You can use any 5th level spell or lower centered on  your arrow

Advanced Archery Image

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