Fighting Style Feat (Prerequisite: Fighting Style Feature)
After a long rest you may spend one hour of concentration to recall ancient archery training. You may pick one of the following forms if you do so
Form 1, Classical Archery. You gain a bonus to attack rolls made with ranged weapons equal to your proficiency bonus. When targeted by an attack, you may make a roll against the attack roll, if you roll higher, then you dodge the attack. If the attack was made with a ranged weapon, then you may make a counter attack at the attacker.
Form 2, Elemental Archery. When you land an attack against a creature, you may choose one of any damage type and add 1d4 times your proficiency bonus worth of that damage to the damage dealt.
Form 3, Gambling Archery. (Prerequisite: Level 16) Whenever you land an attack, you may roll 1d20 and consult the following list. You must reroll this table for each attack
1-5- You take damage equal to half the damage you dealt
6-10- You don't add any bonuses to your damage
11-15- You may make two more ranged attacks
16-17- You deal max damage
18- You teleport up to 30ft to an unoccupied space and gain the invisibility condition until the end of your next turn. You may also use your reaction to make another attack when this happens
19- You automatically crit, and as a bonus action you may place one of any condition on the hit target
20- You can use any 5th level spell or lower centered on your arrow
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