When you take this Feat you gain the ability to come up with ideas that are so crazy, they just might work.
At any point, you may ask the DM if you can come up with a Crazy Idea to resolve any situation or accomplish any goal which you might be facing. You may then roll a DC 15 Skill Check for the appropriate skill for the situation at hand or the goal in mind and add your Skill Check modifier for that Skill to that roll.
If you succeed, you, the DM and the other players then take a moment to come up with a Crazy Idea that just might work; and, you may roll a D20 and save that number to use later.
Whenever you choose, you may substitute the number your recorded earlier for any ONE D20 Attack Roll, Skill Check, or Saving Throw made by any player at any time in order to help your Crazy Idea succeed.
General Rule: If the Crazy Idea is Funny, try it.
You must take a Short Rest or a Long Rest before using this ability again.
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