Prerequisite: You must have been wounded by the Blade of the Damned.
*You bear a scar carved by the Blade of the Damned—an ancient wound infused with shadowed magic and soul-deep power. This mark cannot be removed, cannot be healed, and forever changes the one who carries it.
When you gain this feat, roll a d6 to determine your scar type:
| d6 | Scar Type | Gain This Feat Next |
|---|---|---|
| 1–2 | Shadowbrand Scar | Blade-Touched: Shadowbrand |
| 3–4 | Emberfracture Scar | Blade-Touched: Emberfracture |
| 5–6 | Soulecho Scar | Blade-Touched: Soulecho |
You immediately gain the following universal benefits:
Shadow-Marked Awareness
You gain advantage on Intelligence (Arcana) and Wisdom (Perception) checks made to detect:
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Necrotic magic
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Shadow corruption
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Leyline disturbances
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Soul-based effects
Touch of the Damned
You gain resistance to necrotic damage.
Death’s Memory
Once per long rest, when you roll a death saving throw, you may choose to roll with advantage.
Echo of the Wound
Once per long rest, when you hit a creature with a weapon or spell attack, you may deal an additional 1d6 necrotic damage and heal for half the necrotic damage dealt.
Awakening Surge (Minimum Level 5)
Once you reach level 5, you gain the ability to briefly blink through the boundary between life and death.
You may teleport up to 10 feet to an unoccupied space you can see as a bonus action.
You can use this ability once per short or long rest.
(Its visual effect depends on your Scar Path.)
Choosing Your Path
After rolling for your scar, add the appropriate Blade-Touched Path feat to gain your unique scar powers.
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