Vampiric Echos Image

A little sustain and RnG for the Echo Knight

On the first attack from your echo each round you may add an extra 1d6 of force damage.

   - Regain Health Points equal to that 1d6.

Vampiric Sacrifice:

  - Sacrifice your Echo to regain 15 Health Points.  This may be done 1 + proficiency per long rest.

Echos of a distant Super Nova:

  - Your echo explodes dealing 3d6 force damage in a 15 foot radius.

     --Regain Health Points equal all damage.

    ----- Echo Fatigue:  After a super nova roll on the chart below:

               1d6:

1:  Take Vampiric Damage instead   

2:  Instead of Healing take Vampiric damage and gain a temporary shield equal to damage taken 

3:  Take one point of exhaustion 

4:  Lose Ability to Summon Echo for rest of day.  

5: Lose ability to Summon Echo until end of next turn

6:  Nothing Happens

Vampiric Echos Image

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