Dealing with an annoying party member, roll 1d4 for frustration once a threshold is met, decided by the DM. Your player character may go into a rage. You regain the ability to build this Rage after a short rest. The threshold for your Rage, regardless of the decided number, will increase as your level increases. Preferably negotiated by you and your DM.
Damage Resistance. You have Resistance to Bludgeoning, Piercing, and Slashing damage.
The relationship with the party member will influence the effects of your Rage.
Rival. Your Rage toward your rival, constantly showing you up, has developed a lot of vitriol to demonstrate a fantastic feat of your capability to the rival. You roll your d4 when the decided party member displays behavior relating to showboating skills, personal accomplishments, or losing in any competition between them. This Rage is focused, concise, and curated to the best of your ability to beat your rival. However, their remarks can throw you off your game.
In this Rage, you gain a +3 bonus to your attack rolls. Advantage to two of your preferred checks.
No Concentration. You can’t maintain concentration and have a disadvantage on attack rolls for spells while keeping the +3 to attack rolls.
Begrudging Party Member. You may not like this party member for whatever reason, but you make the best of their company. This does not stop the subtle frustration from simmering into the anger that they build within you. You roll your d4 when the decided party member displays behavior relating to annoying remarks, arguments within the group, or disputes between the two. This Rage is blind and unbridled. Losing capabilities as you are overcome with anger towards the party member and directed to your foes.
In this Rage, you gain a +5 bonus to your attack rolls. You gain bonus damage. Starting with 2d4. At level 6, 2d8, level 10, 2d12.
Damage Resistance. Damage resistance in this rage archetype is resistance to all forms of damage.
Disadvantage to all saving checks
Protective Caretaker. You feel responsible for your party member, though in this instance, those in your party push your care to its limits. You roll your d4 when the decided party member displays behavior relating to reckless endangerment of other party members or unnecessary actions that cause combat or misfortune. This Rage is encompassing and protective. Though you are angry at the party members, their safety doesn’t leave your mind.
In this Rage, you passively offer the help action to party members within a 15ft radius of you.
Damage Immunities and Resistances. On activation of this Rage, and for one more turn after you are immune to Bludgeoning, Piercing, and Slashing damage. Damage resistance in this rage archetype is resistance to all forms of damage.
Duration. The Rage lasts until you lose line of sight of the party character that induced the Rage. If in combat, Rage will continue until the character’s line of sight stops for two consecutive turns. Ends early if you have an incapacitating condition. All Rage types end at the end of combat.
Comments