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Prerequisite: Daily consumption of alcohol for 5+ days without achieving drunk status
 

With regular consumption of alcohol, an individual gains Immunity to Fear, Advantage on Charisma checks and saves, and Disadvantage on Dexterity checks and saves. This is a borderline state, where the individual is beyond sober, but not drunk.

Requires 2 drink minimum per long rest to activate feat, although 4+ drinks require Constitution save (DC 10+drink#) to maintain state. Failure causes loss of feat and gains the drunk status.

The Tipsy Magician Image

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