Boon(s):
- Your Dexterity score increases by 2, and your Charisma increases by 1, to a maximum of 20. If your transformation is due to contact or relations with the afterlife, your creature type becomes Undead. If your transformation is due to aberrations, or far realm related means, you instead become an aberration. You're immune to effects that only affect creatures of a certain CR of your new creature type.
- You cease aging and cannot be magically aged by any means.
- You no longer need to eat, drink, sleep, or breathe.
- Your walking speed increases by 10 feet. In addition, you can move through other creatures and solid objects as if they were difficult terrain, and through non-magical difficult terrain as if it were normal terrain. If you end your turn inside a creature or object, you're shunted back to where you entered and take 1d6 true damage for every 10 feet you are moved in this manner, to a minimum of 1d6. Objects that have been in your possession for less than 1 minute cannot move through objects or creatures with you.
- You have resistance to all non-magical bludgeoning, piercing, and slashing damage from sources you can see.
- Lastly, you have resistance to necrotic damage. If you already had resistance, you instead have immunity.
Flaw(s):
- You have disadvantage on all death saving throws you make while not on the ethereal plane.
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