Boon(s):
- You gain a flying speed equal to your walking speed, and can hover.
- While you are flying, you can use a bonus action to attempt to terrify one creature you can see within 30 feet of you. The target makes a wisdom saving throw against your Transformation save DC (8 + Dexterity + Proficiency Bonus), or be frightened until the end of your next turn. On a successful save, they take no damage and are not frightened. Once you use this feature, you must complete a short or long rest until you can use it again.
Flaw(s):
- Your physical vessel strains to maintain it's attachment to the material plane. In a moment of distraction your body may flicker momentarily to reveal your spectral nature. Parts of you being may cease to be, you may start to fade from sight, as your body becomes unstable and easily torn apart.
You can maintain your link to the material plane and contain your spectral form, mimicking the appearance of the humanoid you once were, but this is taxing and requires effort. Moments of stress are likely to unleash your true nature, which might occur under the following circumstances:
- Becoming Bloodied
- Having the Unconscious condition
- Encountering Undead or Aberrant creatures or powers
- Having the Charmed or Frightened conditions
In these events, or times of other extreme emotional or physical stress, the GM can call for a Constitution Saving Throw with a DC based on your current Transformation Stage:
- Stage 2: 13
- Stage 3: 16
- Stage 4: 20
When your Spectral nature is revealed, you have Disadvantage on every ability check and attack roll you make for 1 minute, or until you succeed on a Constitution Saving Throw, as you fight to control the your link to the material and the spectral elements in your form.
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