Boon(s):
- Once per turn, when you make an attack with a melee weapon or unarmed strike, you can cause it to deal an additional 2d6 necrotic damage. Additionally, you force the creature to make a Constitution saving throw against your Transformation Save DC (8 + Your Dexterity Modifier + Your Proficiency Bonus) or be Paralyzed until the start of your next turn. On a successful save, the creature is knocked prone instead. You can use this feature a number of times equal to your Transformation stage. You regain all uses of this feature upon completing a short or long rest.
Flaw(s):
- Dissolution pulls on your body and soul. Whenever you roll a natural 1 on a saving throw against an effect that deals you damage, you lose 1d6 hit points per two levels you have as the afterlife or your lack of reality pulls you toward nothingness. If you die, your body disappears, and you can be raised from the dead only with a wish spell or true resurrection spell.
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