GH 24: Aberrant Horror Stage 2 Image
Prerequisite: Requires GH 24: Aberrant Horror Stage 1
 

When you reach Stage 2 of the Aberrant Horror Transformation, you select one Stage 2 Boon and gain the Stage 2 Flaw.

Aberrant Horror Stage 2 Boon

When you make an attack with your eldritch limbs, you can gain an added ability based on the damage type you have chosen.

Piercing. You may replace any attack made with your eldritch limb with a razor-sharp barb hurled at the target. You are considered proficient with this barb, which has a Range of 20/60, has the Finesse and Thrown properties, and deals [roll]2d6[/roll] Piercing damage on a hit.

Bludgeoning. You manifest a long tentacle, tipped with a hardened bone club. Your eldritch limb attack deals an additional [roll]1d8[/roll]

Slashing. Your arm forms a row of viciously hooked claws and talons. Your eldritch limb attack deals an additional [roll]1d8[/roll] Slashing damage. Also, the attack uses the Graze Weapon Property, which you have Mastery with.

Aberrant Horror Stage 2 Boon

You gain the ability to grow long, tendril-like appendages out of your body. As a Bonus Action, these tendrils sprout from you. While you maintain these tendrils, you gain the following benefits:

  • When a creature moves to within 5 feet of you, you can try to push it back as a Reaction. Unless the creature succeeds on a Strength saving throw, it is pushed 5 feet away from you and its Speed is reduced to 0 until the start of your next turn. The DC of the saving throw is 8 plus your Proficiency Bonus plus your Transformation Stage.
  • Your tendrils can protect you if you move. You can use a Bonus Action to Disengage.
  • As a Reaction to being targeted with a melee attack, you can cause that creature to have Disadvantage on all melee attacks it makes that turn.

The tendrils last for 1 minute. You can use a Bonus Action to retract your tendrils.

You can use this ability a number of times equal to your Proficiency Bonus, and you regain all uses when you finish a Short Rest or Long Rest.

Aberrant Horror Stage 2 Flaw

Your appearance has grotesquely transformed. You may have turned into a hulking mass of flesh adorned with countless eyes, or a bone-and-tusk-covered behemoth. Regardless of your true form, you’re horrific to behold.

You can suspend this form and take on the appearance of the humanoid you once were, but this is taxing and requires effort. This form is not permanent, and moments of stress are likely to reveal your true nature. Your true form may be revealed in the following situations:

  • Becoming Bloodied
  • Concentrating on a spell
  • Gaining the Unconscious condition
  • Entering hallowed ground
  • Choosing to reveal yourself

In these events, or times of other extreme emotional or physical stress, a GM can call or a Constitution saving throw with a DC based on your current Transformation Stage. If you fail this save, your Horrific Appearance is revealed.

Hideous Appearance DCs

Stage Constitution Save DC
2 13
3 16
4 20

Non-evil creatures that witness your true form become instantly Hostile to you, unless the GM decides otherwise.

GH 24: Aberrant Horror Stage 2 Image

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