As an former Apprentice of a Sorcerer you've learned through study and practice to manipulate spells to you needs.
You've gain access to the Sorcerer's Metamagic Class Feature to an extent.
When you take this feat you can choose 2 from the below Metamagic options and learn them. The number of times the learned metamagic option can be used is equal to you spell casting modifier. Once the learned metamagic options have been used a number of times equal to your spell casting modifier you must take a long rest in order to regain access to your learned metamagic.
Careful Spell
When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend a single use of your learned metamagic and choose a number of those creatures up to your Charisma modifier (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.
Distant Spell
When you cast a spell that has a range of 5 feet or greater, you can spend a single use of metamagic to double the range of the spell.
When you cast a spell that has a range of touch, you can spend a single use of metamagic to make the range of the spell 30 feet.
Empowered Spell
When you roll damage for a spell, you can spend a single use of your learned metamagic to reroll a number of the damage dice up to your Spell Casting modifier (minimum of one). You must use the new rolls.
You can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.
Extended Spell
When you cast a spell that has a duration of 1 minute or longer, you can spend single use of your learned metamagic to double its duration, to a maximum duration of 24 hours.
Heightened Spell
When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 2 uses of your learned metamagic to give one target of the spell disadvantage on its first saving throw made against the spell.
Quickened Spell
When you cast a spell that has a casting time of 1 action, you can spend a single use of your learned metamagic to change the casting time to 1 bonus action for this casting.
Subtle Spell
When you cast a spell, you can spend single use of your learned metamagic to cast it without any somatic or verbal components.
Twinned Spell
When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a single use of your learned metamagic to target a second creature in range with the same spell
To be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.
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