GH 24: Aberrant Horror Stage 4 Image
Prerequisite: GH 24: Aberrant Horror Stage 3
 

Aberrant Horror Stage 4

When you reach Stage 4 of the Aberrant Horror Transformation, you select one Stage 4 Boon and gain the Stage 4 Flaw.

Aberrant Horror Stage 4 Boon Prerequisite: Has Spell Slots

You gain the ability to deliver jolts of magical energy with your eldritch limbs. Once per turn, when you hit a creature with an attack using your eldritch limbs, you can expend a spell slot to deal additional damage equal to 1d6 per spell level expended. You can choose for this additional damage to be of any of the following types: Acid, Cold, Fire, Force, Lightning, or Thunder. If any of these extra dice show a 6 when rolled, the target has the Prone condition.

You have Resistance to Poison damage and are Immune to the Poisoned condition.

While you have an Aberrant Mutation active, any creature you choose that starts its turn within 5 feet of you takes 3d6 Poison damage unless they succeed on a Constitution saving throw. The DC for this saving throw is 8 plus your Proficiency Bonus plus your Transformation Stage.

Aberrant Horror Stage 4 Flaw

This Flaw replaces the Stage 3 Flaw: Unstable Existence. The very essence of magic and the effect of stress aggravates the unstable nature of your aberrant body. Each time you fail a saving throw, or the first time you become Bloodied after finishing a Long Rest, you must roll on the Unstable Form table. If the result is less than your current Unstable Form effect, replace it with the new result.

GH 24: Aberrant Horror Stage 4 Image

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