The exotic nature of the whip makes it particularly hard to master, but you have spent the time learning how to expertly wield the whip.
- Your damage while wielding whips increases from a d4 to a d6.
- When you hit a creature with a whip, you may use your bonus action to attempt to trip your opponent. Make a Strength (Athletics) check contested by the target's Dexterity (Acrobatics) check. If the target fails, they are knocked Prone.
- You may use your action to attempt to grapple an enemy with your whip. Target a creature within range of your whip and make a grapple check against it. A grapple check is a Strength (Athletics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check. If the target fails, they are considered grappled and may use an action on their turn to attempt a Strength (Athletics) check contested by your own Strength (Athletics) check. On a success, they are freed from the grapple.
You may use attack actions against the target while they are grappled. Attempting to attack another creature releases the target from the grapple.
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