You can use your action to shift into a hybrid werebear form. This form lasts until you choose to end it (no action required) or until you are incapacitated.
While in hybrid form:
Size
-
Your size becomes Large
Ability Scores
-
Your Strength becomes 20 if not already higher
-
Your Constitution becomes 17 if not already higher
Speed
-
Your walking speed becomes 40 ft
Senses
-
You gain Keen Smell: Advantage on Perception checks based on smell
Damage Resistances
-
You gain Resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks
Natural Weapons
You gain the following attacks:
Claws (Melee Weapon Attack):
+STR modifier to hit, reach 5 ft, one target.
Hit: 2d6 + STR modifier slashing damage.
Bite (Melee Weapon Attack):
+STR modifier to hit, reach 5 ft, one target.
Hit: 1d8 + STR modifier piercing damage.
Hybrid Instincts
-
You can grapple as a bonus action if you hit with Claws (synergy with Tavern Brawler)
-
You have advantage on Strength (Athletics) checks to grapple or shove
-
View User Profile
-
Send Message
Posted Dec 9, 2025D&D Beyond won’t update your total movement correctly on its own. You must manually adjust your walking speed for your class/race, as the system defaults to applying only the +10 ft. bonus.