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Prerequisite: Arcane Trickster Spellcasting 1 Arcane Trickster Spellcasting 2 Artificer Spellcasting Bard Spellcasting 1 Bard Spellcasting 2 Cleric Spellcasting 1 Cleric Spellcasting 2 Druid Spellcasting 1 Druid Spellcasting 2 Eldritch Knight Spellcasting 1 Eldritch Knight Spellcasting 2 Paladin Spellcasting 1 Paladin Spellcasting 2 Ranger Spellcasting 1 Ranger Spellcasting 2 Sorcerer Spellcasting Sorcerer Spellcasting 2 Wizard Spellcasting 1 Wizard Spellcasting 2 Order of the Profane Soul Pact Magic Order of the Profane Soul Pact Magic (INT) Order of the Profane Soul Pact Magic (WIS) Warlock Pact Magic 1 Warlock Pact Magic 2 Architect of Ruin Spellcasting (Level 4+) Occultist (Level 4+) Artificer Spellcasting
 

General Feat (Prerequisite: Level 4+, Spellcasting or Pact Magic Feature)

You gain the following benefits.

Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.

Split Spells. Whenever you cast a spell requiring an attack roll, you can split the spell and make any number of attack rolls against additional creatures, rolling a number of the damage dice divided by the amount of times the spell was split rounded down. For example, [Tooltip Not Found] being split into 3 at level 11 means 3 attack rolls against 3 different targets, each dealing 1d10 fire.

Condense Spells. Whenever you cast a spell that can target multiple creatures in a radius, you can willingly exempt any number of creatures, rolling an extra damage dice for an amount of creatures exempted. For example, if there are 8 creatures within [spellFireball[/spell]'s radius, the damage becomes 13d6 against the one target. If you target more than one creature, you do not add a damage dice for each creature exempted. Instead, you add a damage dice for every 4 creatures exempted, meaning that Fireball now deals 8d8 across 2 targets

You can use Fuse Spells and Split Spells once per [rules]Long Rest[/spells].

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