The streets of the lower city are fraught with dangers, both overt and hidden. A simple slip can send you down a steep and jagged stairwell, a drink from the wrong faucet can leave you struggling for your life with Mag-poisoning, or stepping on the wrong pair of toes can leave you bleeding in a gutter with no teeth. The latter is usually the result of a run in with Thug. These (often) towering individuals of muscle and brawn are often the last thing a person sees before waking in an infirmary.
Were Harmony to be considered a living thing, Thug's are the lower cities antibody for the chaos that results when tens of thousands of people are throw together in cramped and ill supplied spaces. Many Thugs act as local enforcers and 'water-carriers' for gangs or bodyguards for groups that can afford them. It is to the Thugs that violent dispute resolution often falls between warring group, and this leads them to be strong, hardy and often ruthless.
This bleak outlook on Thugs is pervasive and unyielding, which is a further injustice for a group already marginalised by fear and distrust. Though uncommon, some Thugs are more benevolent, protecting groups that raised them, such as orphanages or racial communes, or simply working as free-agents, working with groups with less malicious ideologies.
Regardless of their origins or past actions, Thugs are almost universally welcome in Rail Jock Crews. Their strength, grit and durability make them exceptional front line combatant, especially in the tight confines of trains and the maze like cityscape that crew must often navigate.
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