Magic is just a trick. Killing the mage ends the trick.
You have practiced techniques useful in melee combat against spellcasters, gaining the following benefits:
- When a creature within your melee weapon's reach casts a spell, you can use your reaction to make a melee weapon attack against that creature. That creature must succeed on a Constitution Saving throw equal to half the damage dealt, on a success they cast the spell as normal, on a failure they lose the spell.
- When you damage a creature that is concentrating on a spell, that creature has disadvantage on the saving throw it makes to maintain its concentration.
- You have advantage on saving throws against spells cast by creatures within your melee weapon's reach.
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