Vampires are spawned into the world when a mortal contracts the Sanguine Curse, dies, and is reborn undead. There are a variety of ways to contract the curse. A Vampire may have offered their blood to a loyal servant, powerful ally, or loved one they wished to elevate. More commonly, a Vampire may bite a victim, who survives the attack long enough to contract the Sanguine Curse before perishing and being reborn.
Other methods of becoming a Vampire include ancient and dark magic, as well as powerful but cursed magical artifacts. Vampirism may be passed along when an ancient Vampire allows a beloved plaything to drink blood from the Undead creature’s cursed veins. Regardless of how you have become a Vampire, you should discuss with your GM what type of Vampire you might become and how it can be implemented in the campaign.
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