Origin Feat
When your current hit points drops bellow half of your maximum hit points, your Strength score swaps with your Intelligence score. The same goes for Dexterity and Wisdom, and Constitution and Charisma. These effects are reversed when you current hit points reaches, or goes above the threshold.
Your maximum hit points is determined by the lowest score of Constitution and Charisma, instead of your Constitution score. Additionally, you also have a number of temporary hit points equal to the difference between your Constitution and Charisma modifier, times your character level. These temporary hit points are only used if your Constitution score is currently higher than you Charisma score. You regain these temporary hit points during a short or long rest.
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