You've learned the basics of Runecrafting from a master or another source. You gain the following benefits;
- Your Intelligence, Charisma, or Wisdom Score Increases by 1 to a max of 20.
- When you take this feat, you can create a number Runestones equal to your proficiency bonus using runes that you know. Runestones can be worn for passive bonuses or broken as an action to cast spells. You can spend 8 hours to craft a new Runestone. You can have a number of active runestones equal to your proficiency bonus. If you would create a new one over this limit, the oldest active runestone you have created becomes inert. The effects are determined by the rune used.
- You can Expend a Spell Slot during a long rest to infuse a runestone with a Spell that you know. When a creature breaks that stone, the spell is cast with your spell save dc or spell attack bonus. You may have 1 of these infused at a time and if it is not cast before you take another long rest, the infusion ends and the spell is lost
- Spell Attack Rolls and Spell Save Dc's made from runestones you have crafted, gain a +2 bonus.
Comments