During your turn in combat, add 2d6 damage to the first damage roll of a weapon type you have not yet used in that encounter.
Additionally, once per battle you can expend a bonus action to perform a melee attack with your blaster rifle, this damage is the same as the weapon's normal damage, minus the user's damage modifier.
"Before the Jedi betrayed us, I knew an ARC trooper who was outside their temple for hours during the Coruscant invasion... droid after droid he'd dismantle 'em.. didn't matter if he had ammo, as long as he had a weapon... think his name was Frodo or something." - CC-2925, 4BBY
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