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Prerequisite: 5th Level
 

You've studied the body enough that you now know how to temporarily disable a targets senses. You learn the following techniques:

Concussive Clap: You can use your action to attempt to deafen a creature within 5 feet of you. You must have both hands free. You clap your hands into the head of a creature within range, the target must succeed a DC 14 Constitution saving throw or become deafened for 1 minute. You may also use a bonus action to attempt this, but the DC is reduced to 10. You may use this a number of times equal to your proficiency bonus, regaining expended uses when finishing a long rest.

Blinding Blow: You can use your action to attempt to blind a creature within 5 feet of you. You must have one hand free. You attempt to jam your fingers into the eyes of a creature within range, you must make an unarmed strike with a -4 to the roll. If you hit, the target is blinded for 3 rounds. After the first success from Blinding Blow you cannot use this again until you finish a short or long rest.

Tasteless Tongue: You can use your bonus action to remove a creature's sense of taste. You must have one hand free. You attempt to hit a pressure point in a creatures neck within range, the target must make a DC 15 Constitution saving throw or they lose their sense of taste for 1d4 hours.

Felled Feeling: You can use your action to attempt to remove a creature's sense of touch within 5 feet of you. You attempt to cause nerve damage to a creature within range, you may use this with a normal weapon attack or an unarmed strike. If you hit, the creature must make a DC 15 Constitution saving throw or have it's speed reduced to 0 and takes 1d8 Necrotic damage at the beginning of each of its turns. The creature may remake the saving throw at the end of each of its turns. On a success the creatures speed is returned to normal and no longer takes the Necrotic damage. If the creature continues to fail the saving throw 4 turns in a row after the initial saving throw, the creatures speed is reduced to 0 for 1 hour, and takes 4d8 Necrotic damage at the end of that hour.  After the first success from Felled Feeling you cannot use this again until you finish a short or long rest.

Smelling Smack: You can use your bonus action to remove a creature's sense of smell within 5 feet of you. You must have one hand free. You attempt to hit a pressure point in a creatures forehead within range, the target must make a DC 15 Constitution saving throw or they lose their sense of smell for 1d4 hours.

 

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